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Acid Spit Accuracy[]

The information about the "nearly hits" message still resulting in damage seems to be bunk - I have removed it. Main testing was done against the chaos diplomat, as he tends to dodge acit spit a lot and has 0 PV. Dexterity has an obvious, significant effect on accuracy (14 - 52 dex at level 17 ranged from about 0% - 100% accuracy). Given that level has an impact on damage, it likely has some affect on accuracy, but I have not done sufficient tests on this yet. Yulgash (talk) 06:29, November 4, 2016 (UTC)

I think this was simply fixed in the prereleases, although I can't find the ticket. I've just loaded up 1.1.1 and get "nearly hits *foo*. *foo* melts away." So it used to work this way. Ln (talk) 08:56, November 4, 2016 (UTC)
Doesn't seem to be a ticket for it, but it might fall under "Additionally many bugs encountered while refacturing and reviewing the code were fixed. They don't have separate tickets." I guess I will add back a mention of this for historical purposes. Yulgash (talk) 09:05, November 4, 2016 (UTC)

according to some old posts y part/ of damage ought to be MAX(2, level/3)... And is there any actual evidence of sulph breath being any different than spit?89.117.13.250 01:36, May 25, 2017 (UTC)

Minimum damage with that formula would be 4 (x=2, y=2 for 2d6+2). I observed a spit doing 3 damage (monster did not get a turn in between stethoscope checks, and PV no longer affects spit damage so I am sure of this number). If there is a difference between drakeling spit and sulphuric breath, it isn't very dramatic at level 1, but I don't really have the patience to do a rigorous test of this. Yulgash (talk) 01:59, May 25, 2017 (UTC)
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